Mekka Nostra
BY: ELIZABETH YUAN, Parker crandell, Nick Chirico
Created In: Intermediate Game DEsign Fall 2018
Personal Significance
This was a very large scale narrative project that indirectly paved the way for The Offering (my independently published game). We collaboratively created this world blending my love for mecha, Liz’s love of anime, and Nick’s love of mafia movies into an interactive mystery/adventure game. Up until this point, I wasn’t very confident in ability to write fiction, but after writing these puzzles and putting in the work to build this world I really developed a love for it. It is a very different experience than working with flavor text in card games but it was just as satisfying for me. Through MEKKA NOSTRA, I really developed my own voice and a passion for writing, designing, and editorializing narrative games.
Description
MEKKA NOSTRA was built off the systems of Parsley by Jared A. Sorensen, which is a cross between a choose-your-own-adventure book and an 80’s style text adventure. We designed a book filled with locations, characters, and items which can be read aloud to people. The people can shout commands at the reader like “pick up case” or “examine car” to which the reader with details provided in the book. It’s a long and tedious thing to write but it was extremely rewarding especially when you get to see the players explore the narrative first hand.